All three fill the same 22-minute block and use the same materials table. Choose on the diagnosis, not on preference. Click a step in any exercise to load its countdown onto the bar at the bottom of the screen.
They know SPICED. Their notes are full of merchant context and thin on numbers. Deals stall after a good first call.
SPICED is new, or half the room has it and half does not. People use the words loosely and mean different things.
Pipeline is full and slipping. Leadership is asking why merchants who said yes are still not live.
Arrow keys move between screens. Press 1, 2, or 3 to jump straight to an exercise. Press C for the printable card set. Press S to start or pause the timer, R to reset it.
This is what the wall looks like before the pair step, and it is what merchant notes look like everywhere. Everything at the bottom. Point at the two empty bands and let the room look at it.
"Which number on that top band did a merchant actually say out loud, and which one did you calculate for them?"
Cards pile up under Situation and Pain while Impact and Critical Event stay thin, which is exactly the shape of a real merchant call. The dotted cards are the ones two teams placed differently, and those three are the debrief.
"Which card did your team argue about longest, and what were you actually arguing about?"
Every merchant right of the orange line has nothing forcing a decision. Do not narrate this moment. Let the room look at that column in silence.
"For the merchants still in the no-date column, what would have to be true in their world for a date to exist at all?"
Sixteen merchant statements an Affirm seller hears on a first call. Participant version, no answer key. Print this screen (the other screens page-break separately) and cut on the boxes. The key is in the run of show, for the facilitator only.